Ping Pong Balls
Found at: Wal-Mart, most sporting goods stores, ~$0.50 each, starting in packs of 6
Blow them, bat them, balance them, toss them in buckets, or some combination thereof. These come in many colors and can be used for many games.
Materials Needed:
- An odd number of ping pong balls
- 1 blindfold per team
- 1 bucket or bag per team
- 1 player per team
- Game Square or other square or rectangle playing area
Players are blindfolded, spun around, and placed by Game Director somewhere in the Game Square. Then ping pong balls are spread around on the ground inside the Game Square. At the whistle, blindfolded players drop to hands and knees and search for the ping pong balls. Teams can help by giving players directions to the balls. However, teammates must remain behind their team line. Once all the ping pong balls are picked up, player with the most wins. Because the ping pong balls are so light, players may bump into them and not feel them. For easier game play, use golf balls (easier to feel).
Game 2: Air Golf
Materials Needed:
- 1 ping pong ball per team
- 1 box for the center of the circle (note, if running on alleys, have 1 box per team)
- 1 player per team
- Game Square or other flat playing area
To prep, cut a 1 ½in. -2 in. square out of each side of the box—big enough for a ping pong ball to roll through. Place the box in the center of the Game Square with each hole straddling a colored diagonal. Give the players from each team a ping pong ball. Have them start on hands and knees at the corner where their team’s colored line and colored diagonal intersect. At the whistle, players must blow their ping pong ball up their diagonal and into the box. The first person to blow their ping pong ball into the hole on her color diagonal and have it stay in the box wins. Players may not use their hands. For a more difficult race, have players blow ¼ the way around the circle to the next colored diagonal. For variety, players may use a straw or balloon to blow the ping pong ball instead.
Car Sponges
Car sponges are great for any age. Even Cubbies enjoy squishing them onto leaders or each other. |
There are sponges, and then there are sponges! These 9in.x5in.x3in. sponges absorb tons of water and are great for the hot outdoor game nights. Kids love sloshing them against their leaders and peers. Towels and changes of clothes are recommended for club nights when these are involved.
Game 1: Over-Under
Materials Needed:
- Car Sponges
- 1 five-gallon bucket of water (half full) for each team
- Whole teams
- Outdoor alleyway or relay area.
To prep, place at least one car sponge in each team’s bucket. Squish all the air out and soak up as much water as possible. Leave the full sponge in the water. Starting players stand facing the bucket and teammates line up behind. At the whistle, the starting players grab the full sponge and pass it over their heads to the second players. The second players pass the sponges under their legs to the third players. Third players pass the sponge over their heads to the fourth players. The pattern continues until the last players have the sponge. They race to the bucket, fill their sponges, and take player 1’s spot, pushing everyone back one space. The first team whose starting player returns to the start wins. For more wetness or faster gameplay, teams may have more than one sponge going at a time.
Game 2: Dodge Sponge
Materials Needed:
- Minimum 4 car sponges
- 1 five-gallon bucket of water (half full, may need refilled periodically) for each team
- 2 teams (if you normally have 3 or 4 teams, you may need to split or combine)
- Square or rectangle outdoor field or lot divided down the middle with cones, rope, or visual landmarks
To prep, evenly divide sponges into buckets. Squeeze air out and fill with water. Leave the filled sponges in the water. At the whistle, players grab the sponges from their team buckets and throw them across the divide at their opponents. Sponges must be refilled before they are thrown again. If a thrower hits an opponent, the hit player is out. If the opponent catches the sponge before it hits the ground, the thrower is out. Throws will not count if thrower steps into opponent’s zone. Play continues until all members of a team are out. For longer game play, if a player catches a sponge before it hits the ground, one team member may reenter the match.
Combats
Found at: usgames.com $129.99/pair
These foam-filled, nylon-covered cylinders stand about four feet tall and have two handles on one side. They can be used as pins on Big Night, pillows for sleepovers, pillars for dodging on an obstacle course, or golf clubs for batting footballs, just to name a few.
Game 1: Combats
Game 1: Combats
Materials needed:
- Combats
- 1 Player from each team
- Inner Game Square or other small playing area
The players each receive a combat and stand in the small square. At the whistle, players try to push their opponents outside the small square. A player is out if both feet leave the area—players are allowed to have one foot out as long as the other is in. Players may only push with the Combats: no headshots, stomach shots, foot shots, or smacking of any sort.
*Players with glasses should give their glasses to their leader during their turn.
Materials Needed:
- Combats
- Scoring Pin and Beanbag
- 3 players from each team
- Game circle or relay area
The starting players from each team begin at their team’s colored diagonal. They must straddle the combat and hold one of the handles, like riding a stick horse. At the whistle, the players “ride” their “horses” around the circle to the passing zone (the space between their colored diagonal and the colored diagonal immediately clockwise). When they enter the passing zone, player 2 also gets on the horse and grabs the second strap. Both Players 1 and 2 go around the circle again to their passing zone. Then Player 3 gets on the horse, holding the second strap. Player 2 is now in the middle with no strap. All three players go around the circle and cross their colored diagonal. Once all three are across, Player three drops the strap and runs in for the scoring pin or beanbag. If riders fall off their horses, their team must stop and wait until all riders are back on.
For more information about Awana Clubs International, visit the Awana Homepage.
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